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Analysis of Consumer Behaviour for Specific Market

Introduction to Consumer Behaviour

This case study is based on the analysis of consumer behaviour for specific market. In this the consumer behaviour on target market, various market segments, analysis of culture that will impact on international market, consumer attributes, interest and various marketing strategies will be analysed. This case study is based on Mobile News Games LLC (MNG).Mobile News Games LLC (MNG) is a small organisation which is very focused for its goals. It is working in developing of mobile games that is related to current news events. They are not only developer of mobile games but also focus on developing games with a news twist, and it is their advantage over their customers.

TASK 1

1. Confirmation of target market

Target market of the Mobile News Game LLC (MNG) is the customer in the age between 13-25, basically the young and young adults and who play mobile games or video games. Culture have various impact on the process of international marketing. It can impact the buying behaviour of customers, policy of product, policy of pricing, distribution policy and policy related to promotions (Schiffman and et.al., 2013). From the marketing prospects, it is necessary for the MNG to be aware of the culture of the region or country to which they are targeting and should recognise how the culture will influence the activities related to marketing. The information which needs to analyse to determine factors like :

  • Attributes of the different countries in which mentioned company will operate.
  • Degree of liberalism in the culture and fiscal conservatism
  • Regular purchasers, structure of the family and decision makers in family.
  • Religion
  • Beliefs and values

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Customers of this company are basically young and have keen interest towards the video or mobile games. Attributes of the customer of MNG can be classified on the basis of demographic , psycho graphic and geographic information. The specific data which is collected by a company will help to build profile of consumer will outline the demographic and psycho graphic details. The data will give the details of consumer's age, income, marital status, sex, education, occupation and behaviour in relation with the purchase of products.

2. Confirmation of consumer interest level

After the confirmation of the target market by MNG, the second stage is to analyse the behaviour of consumer, and it involves few steps:

  • Analyse past performance and trends.
  • Review of past market information.
  • Assessment of effectiveness of past marketing.
  • Assessment of behaviour of consumer.
  • Assessment of organisations behaviour.

Review of past marketing includes business to business marketing means transaction between manufacturer and wholesaler, direct marketing when business communicate directly to consumer, E-business, ideas marketing, public sector marketing, telemarketing and service marketing. Effectiveness of past market can be done by assessing by focusing on people's appeal regarding MNG's product and service. It will provide valuable information regarding future efforts. Through past performance and trends it can be analysed that Users of mobile or video game get bored up easily by playing same games and always looking for change (Kacen and Lee, 2002), so the consumers will have interest in such games which are of less cost and should be user friendly. Assessment of organisational behaviour in relation to service and product mentioned on marketing plan is necessary for MNG to assess consumer interest. It will include three factors that is environmental which includes physical, legal, political, cultural, technological and economic aspects, second is organisational which includes MNG's goals, characteristics and technology use, third is interpersonal which includes motivation of individual, perceived roles and personality. This organisation focuses on aspirations and bring large variety of mobile games in the market to satisfy consumers (What is consumer behaviour in market. 2017).

3. Marketing strategies

Strategy of MNG is to focus on needs and requirements of the consumer and  to maintain stable position in market. A forum is created on website where users can post comments and can respond and can also give suggestions for games. Legal, ethical and cultural aspects are necessary to take in consideration to prepare marketing strategy. Marketing campaign should be done accordingly, communication process for the product should be in a proper way to its customers (Kacen and Lee,  2002). Company should prepare their budget by considering posting on social media, analysis and generation of landing page.

4. Provisions of legislation, codes of practice and national standards that affect marketing operations in Australia and Internationally

Various legislation and national standards that affect marketing in Australia and internationally are like fair work, organisations that are registered, historical and related legislation, endorsement of fair work, by this marketing operations get affected (Zarantonello and Schmitt, 2010), and it also affect MNG. Code of conduct aims to reduce volume of electronic messages by customers, provide outline on how Spam Act 2003 is applied in practices of e- marketing and promote use of commercial electronic message.

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Government bodies provide excellent information source because they are local experts, they help in investigation of the local knowledge which will save time and money on new market entrants. When company will expand in overseas country then it will be important to take culture aspects into consideration. Business ethics is also important as it includes ethical principles, legal obligations and professional ethics. Every nation is comprised of legal framework that helps in guiding to marketing, international and internal trade. As MNG is the international marketers they should be aware of all these.

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TASK 2

1.Good interpersonal skills which will be helpful for analysing consumers behaviour, analytics knowledge, negotiation skills, team playing, computer skills, creativity and expressions are also helpful for managing marketing position.
2.Purpose: Focus on target market, segmentation, promotion, distribution channel
Function: Identifying customers need, evaluation of organisation behaviour, development of vision, mission, objectives, to carry out promotional activities, communication with customers.
3.Market is the place where buyers and sellers meet for the exchange of goods and services
4.Capturing customers outcome, opportunity score of each customer, cluster analysis, making of segments to understand uniqueness.
5.Target market is where company focus on a particular group for selling their products and services in the market.
6.Product, price, place, and promotion and it help in developing marketing strategies.
7.Culture is the overall environment in which company operates. Factors that affect culture:
leadership principles, nature of business, values, policies, clients , recruitment and selection
8.Features of product, quality or productivity cost of product, distribution channel, promotional and advertising techniques.
9.Strength: variety of market

  • Weakness: cultural difference
  • Opportunities: more target customers
  • Threats: more competition

PEST analysis will be:

  • Political: Difference in target and that will government policies
  • Economical: interest rate, taxes, government conditions
  • Social: lifestyle, culture, religion
  • Technological: products and processes

CONCLUSION

This case study is based on the behaviour of consumers in specific market. It can be analysed that the target market of MNG is youths and to attract more customers of target market various innovations and creativity should be done in the mobile games and they should be of low cost.

REFERENCES

  • Schiffman, L. and et.al., 2013. Consumer behaviour. Pearson Higher Education AU.
  • Kacen, J.J. and Lee, J.A., 2002. The influence of culture on consumer impulsive buying behavior. Journal of consumer psychology. 12(2). pp.163-176.
  • Zarantonello, L. and Schmitt, B.H., 2010. Using the brand experience scale to profile consumers and predict consumer behaviour. Journal of Brand Management. 17(7). pp.532-540.
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